Several Guides For the Blade And Soul Players


The Blade and Soul, like many other mmo games, players need to keep moving, targeting an enemy and using the proper skills in a limited time. So some notices that you should pay attention about the game is necessary for all Blade and Soul players. The following may help you a lot during your game playing:


About the Combat:
To combat in Blade and Soul, you need to react like a martial artist. Keep in mind, you should make sure the skill bar in the bottom of the screen carefully, it will change with your position. If you are blocking an enemy attack, a skill set in the action bar will be about how to counter attack it. If you are knocked, skills will be back to the battle. Everything is decided in a few seconds. To quickly is a good martial artist responded. Remember that your objections martial artist can do the same to you. Prepare for their counterattack, when you attack them.


About the Soul Shield:
Blade and Soul is different from other mmo games, armor is not an important factor to increasing players’ defense. Soul shield have more effect on players’ defense. Soul shield is made up with 8 individual pieces. Everyone represent an attribute, such as defense, accuracy and so on. They also provide additional bonus when you wear 3,5 and 8 parts at the same time. You needn’t collect all of 8 pieces.


About the Traveling:
About traveling in Blade and Soul, I will talk about windwalking and dragon pulse. Windwalking may be called “qionggong” In blade and soul, to activating windwalking can be done mainly in 2 ways: double – tapping the “W” key or holding “SHIFT” while running with an increase in moving speed. Remember that windwalking requires a great amount of concentration, and this makes it impossible for a martial artist to perform it during a fight. In addition, move to a greater distance with the help of a natural yellow energy lying all over the Earth Realm called Dragon Pulse. It will take martial artists to a specific locations, both vertically and horizontally, after activating it.


About Personal Combos:
When you use some skill rotation and form a skill combo, you will find blade and soul is an interesting game. It is a set of attacks combined from various skills dealing a significant damage to an enemy. There are three individual combos in the game, including hi impact combos, situations combos, and condition combos. Hi combos influence This type of combination is usually related to a victim of the great harm. Perform the desired action allows you to set specific capabilities after a series of special “fans”, it will trigger. To give you a sample, insert the Master skills Pierce’s performance is to increase after a successful block. Situational combos This type of combos will trigger on an
enemy, the enemy will continue to cause harm, until they come out of this situation. To give you a sample, you can use a Force Master “Blazing Wall” and immobilized skills “Frost Dragon” called to set fire to the enemy’s position. Until they are able to move blazing again wall will burn the enemy. Conditional combos, unlike other combos, combos conditions can can, you and your enemies according to your criteria. These conditions include being knocked down, immobilized, stunned, and so on. The group’s main idea is to turn a disadvantageous situation to their advantage. To give you an sample, and was knocked down, you can use Summoner “Anklebiter”, followed by “if it fits, I sits,” and with the “head – butt” at the end. In the “Anklebiter” Let Summoner rapid recovery from the knockout stages, while the “if it fits, I sat in” snag enemy. You must be fast, within seconds, to apply these skills chain.


About Group Combos:
Group combos often be divided into standard combos and boss combos. Standard combos is a combination of situation and conditional personal combos. The idea of this combo is to have a team create a situation  / condition to an enemy and have another team member to execute the finishing skill. To give you a sample, an Assassin begins by using “Landmine” to create a condition “knocked down” to an enemy. Then, the Summoner grapples the enemy with “If it Fits I Sits”. Lastly, the Assassin completes the standard combos by activating “Flash Kick” to a grappled enemy. Boss Combos are slightly more complicated that standard combos since it’s very difficult to create a condition for a boss. However, the main idea of the combos is quite the same. Inflict a conditional status to a boss and have the group finish it.

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