Best ArcheAge Class for Coins Purse Farming

There are many kinds of coinpurse in ArcheAge, of which the Jester Coin Purses is many players want to farming, checkout where to farming jester’s coinpurse in here: Easy Making ArcheAge Money – Jester’s Coinpurse and A Spot for ArcheAge Auroria Armor and Jester’s Coinpurse Farming. Knowing these places you can farming, so which / what is the best or efficient ArcheAge Class for it?

Sorcery + Witchcraft + Any

Any: Battlerage (Harbinger) / Defense (Cabalist) / Occultism (Demonologist) / Songcraft (Lamentor) Auramancy (Arcanist) / Archery (Stormcaster) / Shadowplay (Daggerspell) / Vitalism (Shaman)

Wearing plate armor, Enervate + Flame Bolt = Mana Regen, and the Withcraft passive skill of Baleful Recharge can convert 2% of the damage inflicted on an enemy to mana. This build can farm for hours and never run out of mana or health.

For example, farming coin purse at rookbrne giants (single target)
Magic Circle → Flamebolt → Freezing Arrow → Flamebolt (4/5 times) → Enervate → Mudhand → Flamebolt

Of course, Primeval with meditate, Battlemage (Sorcery + Defense + Occultism), Shadowblade (Shadowplay + Battlerage + Witchcraft) and Hexblade (Battlerage + Defense + Witchcraft) class is also the best to farm coin purses fast, you can farming in rookborne all day or for hours, 200-240 mobs per hour, if you use any foods or items, it will up to 250+ kills an hour.

Believe that there still other class what you think is the best for coins purse farming to making money, so trade pack VS coin purse farming, which is the better? Depends if you like to gamble or not. Farming purse for a chance at archeum, moonlight, starlight, every 100 gives you 6-7 gold. You might get lucky and those 100 purses might be worth a lot more. Trade packs are guaranteed archeage gold, you can open 200 coin purses after an hour and get nothing if you are so bad lucky, so choose trade pack or farming coins purse is up to you. GOOD LUCK.

Archeage Healer Cleric Guide – How to Control Mana and Healing

As we all know, there are 120 kinds of classes we can choose in Archeage. Same to other MMORPG, you can to be the Tank, Healer,DPS in the battlefield through skillset combination. You can choose three skillsets among 10 skillsets. Well, if you are the fan of being Healer in Archeage, we are glad to introduce the build of healer Cleric. Continue reading Archeage Healer Cleric Guide – How to Control Mana and Healing

What Can You Do about ArcheAge Randomly Closing/Freezing/Crashing to Desktop due to Hackshield?


Hackshield is extremely incompatible with the many various different unique PC’s out there. Many ArcheAge players have disabled a huge portion of your systems services and resources but you still have problems with ArcheAge crashing to the desktop and/or permanently freezing. This anti cheat program is too finicky and will always cause grief to players. Each time a new operating system comes out this program will need to be re-tweaked to allow all the new and different non-malicious processes and services. A quick search on google will yield many results of players with the exact same problem. Is this crashing problem that you and many other players are experiencing a memory leak? Is this a permanent problem with the game code that either cannot or will not be fixed? Is this crashing a problem that you are simply going to have to learn to deal with in AA? Right now the most intelligent thing for you to do seems to be to quit the game and come back in a few months in the hopes that catastrophic, player-wide freezing/crashing has been solved by then. However at this point, for you, the game is unplayable.

Do not worry, Now I give you six following tips:
1.Updating all drivers, including your BIOS, and your OS.
2.Reinstalling the game (many, many, painfully many, times).
3.Running the game in DX11 and DX9 (both of which are updated).
4.Increasing your page file size.
5.Having a beefy PC which easily handles the game when it’s not crashing.
6.Keeping your system not overheating.

Have any tips of your own to share? Let us know in the comments.

Some Tips of ArcheAge

Easy answers to common questions along with some tips I’ve picked up on the way.



Why should I play this game?

  • It deeply attends to all the different preferences of a player and makes them all co-dependent with one another, forcing interaction and relevance no matter what path you choose to take in this game. There are120 unique classes that you can change in a few clicks. Unscripted open-world PvP where you can hijack traders, grief questers, or participate in faction-wide events. Scripted 1v1 Arenas and 5v5 Arenas. Glide from the tallest mountains. Integrated roleplaying in scenarios such as user-hosted trials. 21 crafting professions, some are essential (alchemy, carpentry, etc) and others are leisurely (fishing, artistry, etc). Many people level to 50 just from crafting. Mounts starting at level 5. No invisible walls, almost no instanced zones. There are challenging PvE zones such as many world bosses and 5-10 man raids. This game is Free-to-play, and everything you can buy from the cash shop can also be sold and purchased in the auction house. If you like mmos and you haven’t given this game a try, then don’t say you like mmos.

Is this game pay to win?

  • I don’t think so. Everything you can obtain in the cash shop can be purchased through other players in the auction house. In other words, you can be an intelligent player and get rich in-game through dozens of different ways (mining, farming, auction house manipulation, dungeons, trade runs, etc). You can also get rich by dropping a few hundred dollars into this game and throwing the items in the auction house. The latter seems like a turn-off, but they’re actually providing you with an opportunity to buy cash-shop goods without spending a penny. This goes back to Archeage’s foundation: play the game how you want.

What is patron status?

  • Patron is an optional benefit that one can pay using cash shop credits or through a monthly subscription. You get the following buffs: more labor, 10% bonus exp gain, daily loyalty coins, 10% cash shop discount, ability to own private property, and ability to use auction house.

Is patron worth it? Do I need it to play viably?

  • Patron is 100% worth it. It is incredibly easy to become self-sustaining after obtaining one month. Just the loyalty points alone can pay for your patron. The exp, land, and labor are all just pure profit. I would say that Patron is not necessarily relevant to those who only care about PvP, naval warefare, arenas, etc. For players who like to craft, personalize a home, mine, fish, etc — I would argue patron is necessary.

How can you self-sustain patron?

  • The price of APEX will fluctuate as time goes by, so identify items that will always be on demand regardless of inflation. Companion crusts are an item that will likely be on high demand for months on end. You can only obtain these via loyalty points, and you can afford one every 3 days of logging into the game. At the time of this writing, it takes approximately 4 Companion crusts (~10g) to afford one APEX (~40g) on the most populated NA server (Kyrios). You need two APEX scrolls (gives you 1250 credits upon use) to afford one month of Patron (2400 per month). This means if you turn on Archeage for even a few seconds for 24 days out of the month, you will sustain Patron. Everything else is just a huge buff. Another example: the bonus labor that you obtain from patron status will allow you to obtain absurd amounts of labor even when you are offline. If you spend a few hours one or two days in the month mining ore nodes, you will be able to afford another month of patron. Or you can just pay 15$.


Can I reroll classes in this game?

  • At any respawn shrine (can mark location on your map) you can hit G and request to change one of your three skillsets. This changes your entire class for a small fee.

Can I respec my skill points in this game?

  • Hit your skills menu (K) and click on the reset button. 10 silver fee per skill point allotted (super cheap).

If I can respec and reroll, are there benefits to having multiple characters?

  • Aside from independent global cooldowns on items such as labor potions, not really. You can have two characters in different factions on the server, though. You can max every skillset to 50 with time, allowing you to effectively be a level 50 in all 120 classes on one character.

What is labor and what is it used for?

  • Everything crafting-related, whether it’s gathering, mining, planting, creating trade packs, etc consume labor. This gives players experience. It acts as a soft-cap for experience gains, preventing rich people from getting from 1-50 in an hour by spamming crafting.

How does fast-travel work?

  • One way is your recall skill. You can toggle on Recall points on your map (blue book icon), and set your recall point there. Whenever you use your skill (30 minute cooldown), you will be teleported to that zone.
  • Your character spawns with a Teleport book. Any major location you’ve entered will be logged into the book. When you use the book, you can create a portal that you can JUMP into in order to teleport there. It will consume one hereafter stone, which can be obtained through quests, auction house, and crafting.

Pro tips?

  • Instead of wasting 3 hereafter stones to travel between continents to go back to a specific area, recall first –> then make a portal. You’ll save 2 hereafter stones per trip.
  • Respeccing as often as you like is fine. Rerolling skillsets is not recommended until you hit level 50. Each skillset has its own individual level. For example, if you change your skillset at ~30, your PvE experience may become more difficult due to less access to the skill trees. Additionally, you obtain more experience from level 50 mobs. You can level up your new skillsets faster when you are capped, and you will have two trees that are fleshed out enough to allow you to hold your own.


How long does it take to level?

  • This game does not have exponential level curves (thank you based god). If you are going through the traditional quest line, I would estimate it takes the average player between 1-1.5 hours per level. If you are fast and partied with like-minded people, you can level in 30 minutes. If you like to slow down and smell the flowers, probably ~2-3.

What is the next best way to level besides questing?

  • Every time you spend labor, you gain EXP. At level 41, I was getting 0.54% from each 20 labor ore node. Farming and mining are great labor sinks, and you can level infinitely from these as long as you have the labor. How do you get more labor? Take the Worker’s Compensation labor potion to give you 1,000 with a 12 hour cooldown. You can buy these at the auction house or cash shop, and as long as you are farming relevant items (fabrics, ores, etc) you will turn a profit when you buy a potion. How do you dodge the 12 hour cooldown? Make four level 15+ characters on one server. Each character shares the same pool of labor, but each character has its own cooldown on the Worker’s compensation potion. This means you can gain 4,000 labor every 12 hours. You can then go on a big labor consuming session, and pop a vocation potion for bonus exp gains. Confused?

Make four level 15+ –> plan where you want to sink your labor into –> each take labor pots –> take one vocation pot –> level like mad –> wait 12 hours –> repeat

Pro tips?

  • If you have patron, time your crafting, trade runs, and irl chores like food and hygiene breaks with the state of PvP in your leveling zone. At level 30+, anyone can PvP you at any time provided you are not in the few safe spots on the map. Open up your map and constantly check the status of conflict in your current questing zone. If it says “WAR ENDS IN 30 MINUTES”, then after those 30 minutes you will have 1-4 hours of peace time where no one can distract you while you quest. PvP is fun, but not level 50s are stomping your level 30 zone. Peace time is a way to level through the griefers.
  • Save your purses for maximum efficiency. As I mentioned earlier, labor consumption = exp. This scales with your level. The longer you wait to consume labor to open purses, the more experience you will obtain from them.


Where can I plant my plants and animals without risk of being taken from other players?

  • You can either put up to 5 plants and animals in various public farms or plant within the bounds of your private property.

How can I obtain private property?

  • Quest Chains: small farm East, large farm East, small farm West, large farm West. You can also obtain private property by buying blueprints in Mirage Island with Gilda Stars.

Note: You must be a patron to have your own property.

Note: You can plant in someone’s private property if they give you permission (e.g., Guild farms, Family farms, etc.)

Where can I place private property?

  • Open up your map and look at the housing tab. When you go to those locations, click on the blueprint and it will show you available space (if any) for you to put down your property.

I can’t see any available space. What should I do?

  • Hit F on unbuilt houses and farms. These are people that could have quit, rerolled, or are forgetful people. A pop-up will prompt you whether or not they have missed a tax payment. If they have, it will show you the exact time the house is due for demolition. Go around the world, write these places down, and come back before demolition time. Once it’s flagged as unprotected, you can tear it down and attempt to place your own property if you’re a clicker hero.

What is an “illegal” farm?

  • It’s the saying for when a player decides to plant in an unprotected area of the map, allowing other players to uproot or harvest their items.

Pro tips?

  • Claiming land on a slope provides you with more surface area allowing you to retrieve more fruitful harvests (e.g., there are claims to grow 24 trees on a sloped 16×16 instead of the 20 cap on flat land).
  • Each zone is flagged as Arid, Tropical, Temperate, or Subarctic. Highlight a seed or sapling to see which climate it thrives in, and prioritize these. (e.g., Traveler’s Tree > Aspen Tree if you have land in a Tropical climate).

Gilda Stars

Where do players obtain Gilda Stars?

  • You are given Gilda Stars through your story quests from around levels 1-30. Afterward, you can do dailiesor trade runs. The linked guide is for West continent players, but they are almost identical as the ones found in the East. Start the level 30+ dailies from Blue Salt Brotherhood NPCs found in major cities, such as Lutesong in Villanelle. Finally, players can partake in trade runs.

(Need West values) Solis Headlands: One Gilda Star Villanelle: One Gilda Star Ynystere: Two Gilda Stars Freedich Isle: Four Gilda Stars

What and where can players purchase with Gilda Stars?

  • Enter any blue Mirage Island portal to be teleported into an instanced shopping mall. You can buy mostly blueprints for property and ships, but here’s the list of the other items.

How are people trading Gilda Stars if they are untradable?

  • Players can use Gilda Stars to buy blueprints in Mirage Island, and these are tradable.


Selling 16×16 plot of land

  • Simple but most frequent scam. They will take the gold, and not break down their property. Vice-versa.

Selling clipper. I will pay for mats, blueprint, etc.

  • If you complete a blueprint, it becomes character-bound. They cannot trade you a character-bound item.

Converting 300 logs into lumber for free

  • Get him to trade you things of equal value as a collateral.

Things to do at certain thresholds

Level 10

  • Choose your last skillset and get your class.

Level 20

  • Max out your glider

Level 30

  • Become a juror by talking to any honor point quest collector to begin the quest chain.

Note: Must have 0 infamy and crime points (two daily quests to remove 30 of each; Rookborne and Sanddeep

Level 40

  • If you have completed 5 trials as a juror, you can begin the Bounty Hunter quest chain from an honor point guard. This quest gives you a cloak with +7 to all stats.


To be continued, servers are back up .. Trading, crafting, crime points & piracy, level 50 stuff to come next time I can’t play.


I take no credit for any of the hyperlinks in this thread. This is meant to share some of the links I used when I knew nothing about the game myself. Most sources can simply be clicked to find out, others just let me know.

Why not be Patient with ArcheAge When we Lost in Continent?


It’s kinda silly, but I feel like giving up on ArcheAge. It’s silly because the game launched in mid-September and we’re currently in November. The fantasy sandpark does have more than it’s share of problems, but logically I know that it’s way, way too early to start piling dirt on its imaginary corpse.

 That said, there are so many MMOs clamoring for my attention nowadays that the idea of being patient with one of them is almost laughable. I’m not alone here, either, as many gamers I know look for the first available reason to leave an MMO and cross it off their to-do list, simply because they’re wired to complete tasks and the ginormous glut of games long ago passed the point of overwhelming.

I don’t know how many people have already given up on ArcheAge, since Trion’s PR is allergic to numbers other than the meaningless registered-accounts variety. It sure seems like a lot are leaving, though, because most of the internet commentary I see is a variation on the I-quit post. Oh, and there’s a lot of property coming available, too, which is about as direct a measure of player retention as we’ll see in this game.
That said, ArcheAge could in fact be doing well financially, at least from Trion’s perspective. I don’t know if it is or it isn’t, and neither do you. Trion seems to be spending most of its time and resources on the cash shop, though, so I imagine this particular publishing deal is working out pretty well for it.



Finances aside, you can’t judge ArcheAge using the same criteria you used for Guild Wars 2Elder Scrolls Online, or any other linear themepark. The game is simply different. ArcheAge has more systems than its peers and requires more balancing work on account of the way players affect each other through those systems, so expecting developers to iron out all the issues in a couple of months is unrealistic. In other words, duh, sandboxes are harder to make than themeparks.

The last triple-A MMORPG that released with a feature set as ambitious as ArcheAge’s was Star Wars: Galaxies. This happened in June of 2003, and if you weren’t around back then, know that SOE’s sci-fi sandbox was well and truly broken for over a year after its launch. My server, Starsider, routinely went down for hours during the summer of 2003. Many of the game’s 32 professions had bugged skills, useless skills, and skills that simply didn’t work at all. I could go on, or you can just trust me when I — a huge fan of the game — say that it was a mess.

And yet, the game was ultimately successful to the point that it ran for over eight years and served as both creative canvas and memory-maker for hundreds of thousands of players who are still (loudly) looking for an adequate replacement. How did that happen? Some say it was the IP, but as a fan of said IP and as someone who loathed SWG’s complete and total bastardization of it, I say it happened because people loved the game and its mechanics enough to weather the faults, stick with it, and help it improve.



I see some of you shaking your heads. “No, Jef, you’re wrong. Times have changed, tech has improved, and there’s just no reason that a pro dev team can’t launch a feature-rich game like ArcheAge without all of these problems in 2014.” While I agree that times have changed, that has only served to make MMO development — and especially sandbox MMO development — that much harder.

SWG was a niche game in a niche genre when it launched in 2003. SOE had time to work the kinks out and eventually deliver a kickass sandbox experience because it didn’t have gabillions of players beating down its server doors, crying on Reddit, or exploiting the crap out of every possible hole in the code. It also didn’t have the free-to-play albatross, which ensured that those players who were beating down the doors actually cared enough about the game to spend time and money on it.

Regardless, there was a similar amount of discontent regarding 2003-era SWG as there is regarding 2014-era ArcheAge. Back then, the alternatives to SWG could be counted on one finger, where that one finger was Ultima Online. Sadly, that’s still the case today with ArcheAge. Even though there are thousands more MMOs to choose from, few if any of them bother to acknowledge their virtual world roots and instead exist to make a quick combat-focused buck.

And yet here I am being extremely impatient with ArcheAge when common sense and historical perspective tells me that I should be more patient!



Look, I know ArcheAge needs to improve dramatically, and I’m certainly not above ranting about the lack of said improvement. Also, I die a little inside every time a Trion bigwig comes out with some sort of it’s-not-as-bad-as-it-looks soundbyte. But the way the game is being dismissed and declared dead two months into its life is both silly and sad. It’s simply too early to know how a title with these design parameters is going to pan out, so those claiming that ArcheAge has “failed” are doing so out of ignorance and emotion rather than experience and logic.

Ultimately sandboxes, sandparks, and virtual worlds are for the driven and the patient, those who stop to smell the roses. They’re wasted on gamehoppers who constantly flit from one big combat lobby to the next.

Because of its free-to-play business model and its triple-A production values, ArcheAge briefly blipped across the gamehopper radar. Now that its time as The Next Big MMO is mercifully over, I’m waiting for XL and Trion to settle down and correct the game’s many and obvious shortcomings. I’m not really expecting them to, mind you, both because the former has moved on to Civilization Online while the latter is content to milk subscribers with its obnoxiously intrusive cash shop. I have to be hopeful, though, because unfortunately those of us who like ArcheAge-style features are basically stuck with ArcheAge.